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The state also now offers subsidies for renovations on the Homekey sites. Even with necessary renovations, buildings can be ready and occupied in a fraction of the time it takes to build from the ground up. Repurposing hotels and motels on a large scale, aided by state and federal money, is a substantial step forward in the creation of housing for homeless individuals, and Newsom should be commended for creating this program. The governor’s office expects 44,000 units of housing statewide to be financed through the Homekey program in the next two years. buy 15 sites to create 744 units of permanent supportive housing. The program, which began last year with federal pandemic relief funding, helped the city of L.A. Much of the funding to house homeless people will go to Homekey, an innovative program in which cities, counties or other government entities - sometimes in partnership with a developer - can apply for funds to buy hotels, motels, apartment buildings and other structures that can be transformed into permanent or interim housing for homeless people. That’s the largest sum the state has ever spent on homeless housing and services in that period of time. Allocation of the funds will be spread over two years. An additional $12 billion will go into housing and services - but mostly housing - for homeless people. In the current budget, $10.3 billion has been set aside for affordable housing, which will help keep more low-income Californians from falling into homelessness. Since Newsom took office in 2019, he has injected a much-needed infusion of billions of state and federal dollars into homelessness services and housing. The latest round of state grants for homeless services cannot be spent to create new group shelters. He has also, smartly, prioritized building permanent housing over shelter. More than any of his recent predecessors as governor, Gavin Newsom has approached the state’s homelessness crisis with the seriousness it deserves - and has taken the right approach by embracing the Housing First concept that people should be in stable housing before they tackle their substance abuse needs. I feel like for the last 2 they actually picked times where the chat what quite busy to bring up the pictures so people actually see them lol. HER UMBRELLA EATS ICE CREAM - Skullgirls Umbrella Teaser Reaction - YouTube So we got a cheeky glimpse into the latest Skullgirls DLC character, and now i just wanna see MORE. The fact that no one on the chat seemed to acknowledge the original leak while it was live seemed to indicate that.Īdditionally the second "leak" was seen during the re-stream of the previous week's stream, but no one apparently noticed it when it was originally shown, which confirms how unobservant most people are during the actual streams. Buy Skullgirls: Umbrella 9. It's entirely possible that the streamer accidentally switches screens and doesn't realise it for a while. Even if all of them are fake I'd just like to give people the choice if they wanna see it or not.Īnyway most of these streams don't really have a lot of action going on so a lot of us watching just kinda tune out from the stream and don't concentrate on what's actually being shown all the time. Having said that, the simplest explanation is that it IS the 3rd character, so we'll see lol.Įven the joke leaks are semi-spoilers for the first leak by process of elimination, so I'd rather just enforce a spoiler rule for all of them. She was initially supposed to be a part of the launch cast alongside Squigly, but was moved to be a first-round DLC character because the team needed villains for the story. An intentional mislead? I don't think FC or HVS would do this though, and the fact the stream VOD got scrubbed seems to indicate an actual unintentional leak Umbrella was the first possible DLC character to be revealed in the Keep Skullgirls Growing Indiegogo campaign, at 20,000. She might not even be in this Season but maybe they are drawing up frames for far future DLC characters - seems very unlikely especially with 2 more characters left in the season the Shadaloo bosses in Street Fighter 2 not being playable in the original release but were made playable in future revisions) The problem is animating a whole new character for a boss fight is a lot of work for not a lot of payoff, but on the other hand, those boss frames could be expanded into a full character in the future (e.g. She turns out to be an unplayable boss character for Umbrella or the actual 3rd character (such as Marie?) - I think this is certainly plausible, especially since Dahlia would serve as a much more compelling boss for certain character's stories. They are already way ahead of the curve and already doing basic animations for the 4th character of the Season - the frame being drawn appears to be a hitstun frame which is universal to every character - presumably the animators are already done with Umbrella animations, so maybe they are saving time on future works and animating common frames for future characters way in advance My own take on what else it could mean, in order of most likely to least likely: The KAP-40 has the worst damage profile out of all the pistols. At any range outside of 7.5 meters, the KAP-40 will deal 45 damage, taking three shots to kill. At any range between 7.5 meters and a little over 21 meters, the KAP-40 will deal 33 damage, taking 4 shots to kill. At any range between 21 and 32.5 meters, the KAP-40 will deal 24 damage, taking 5 shots to kill, and the KAP-40 will deal nineteen damage at any range beyond 32.5 meters, which is a six hit kill. The KAP-40 has no headshot multiplier, so headshots will serve no benefit. In Hardcore game types, the KAP-40 is a one hit kill up to 21 meters. The KAP-40's damage profile makes the KAP-40 hit hard up close, but not as hard at medium to long range. The KAP-40 is not intended to be useful at longer ranges. While it can be used at such ranges, it'd be unwise to engage with the KAP-40 beyond 21 meters. The KAP-40 has poor penetration power, like the other pistols. The KAP-40 will not do a lot of damage through walls, only dealing decent damage through extremely light materials, and needing FMJ to deal damage through thicker surfaces like walls. The KAP-40's big selling feature is a high rate of fire. The KAP-40 is the only pistol in its class that is fully automatic, and it fires at 937 RPM, the same rate as the MP7, Vector K10, Type 25, and QBB LSW. It's a very high rate of fire, and in tandem with the three hit kill up close, it makes the KAP-40 an extremely competitive weapon in CQC. Compared to the SMGs, the KAP-40 either deals more damage up close or fires faster, making it a worthy choice for those who want an advantage against SMG users in close range. The iron sights are clear as day, but the recoil is extremely heavy. The KAP-40 has a very heavy vertical kick, exacerbated by a high rate of fire. Thankfully for the KAP-40, it has the highest centerspeed of all the pistols, with 1500 centerspeed, although such a value is just average. Users will have to get used to a straight upwards, heavy recoil, one that will need to be counteracted. The KAP-40 has great handling characteristics, even when compared to the other pistols. The KAP-40 has the fastest aim down sight time in the game, at a flat 100 milliseconds, which is 25 milliseconds faster than the other pistols in this regard. The KAP-40's hip-fire spread is on par with the other pistols, and is very tight, further assisting the KAP-40's close range dominance. The KAP-40 has the standard 100% movement speed and 84% strafe speed that the pistols have, as well as fast switch speeds. The KAP-40's reloads are swift, at 1.5 seconds for a partial reload, or 1.85 seconds for an empty reload. The KAP-40's Reload Cancel speed is 0.85 seconds. This is the fastest reload in the game, ensuring that reloading never takes too long. FARMFLIP #347668Ī Family Fights Off an Angry Alligator, Keeping State …. Contact Roland Lauwers of Heron Gaze Inc. View this farm for sale by owner with 104.3 acres by Ellenburg Depot in Clinton County, New York 12935. Vacant Land Near Lake Chazy, NY, Farm for Sale by Owner in …. favoriser opslag mar 19 STUDIO FURNISHED KITCHENETTE $1,200 (rno > South. $1,700 1br - 600ft 2 - (rno > South Lake Tahoe (Sierra Tract)) billede 85.1mi skjul dette indlæg gendan gendan dette indlæg. sacramento apartments / housing for rent "south lake tahoe" - craigslist. 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Making it truly multi-platform is a very smart move and ensures a plentiful supply of online opponents - though you have to wonder whether RT2 plays more easily or harder on any one platform and thus gives some opponents an edge. It's also not obvious whether you're just racing against players of RT2 on Symbian^3 or (more likely) all RT2 players on all platforms (including iOS and Android). There's an integrated chat system, though I hated the tiny font used, it's very hard to read on the smaller phone screen. If players are racing when you join the lobby, you'll have to wait a few minutes for them to finish, and then you're off with them. In either case, you wait for other players to join and for the lobby host to 'start' the race. The system's implemented nigh-on perfectly too, you can join an existing lobby or create your own. As anyone who's tried such a game before will tell you, the extra buzz you'll get from challenging real people rather than computer-controlled 'players' is incomparable. Up front and centre in RT2 is Internet-wide multi-player gaming. This, as we shall see, is both good and bad. Raging Thunder 2 (RT2) uses a new version of the core 'FUSE' engine, now upgraded to run at full nHD resolution on the new phones with built-in graphics acceleration but with very little code shared withe previous game. Yes, RT1 proclaimed itself to champion fun over realism, but it stayed the right side of reality and there was always a semblance of feel that you were driving a real car, in terms of throwing around corners and up and down slopes and cambers. You can download it from the Mac App Store after paying 3.99$.I was something of a fan of the original Raging Thunder, which managed to extract the last ounce of performance out of the creaky graphics in the previous generation of Nokia touchscreen phones, producing a fast core engine that ran at 360 by 180 pixels but then upsampled this to run full-screen. Each car has multiple attributes that you can improve, mainly its speed, armor, grip and acceleration.Īll in all, Raging Thunder 2 is a solid racing title that will bring you hours of fun, provided that you're not interested in graphics all that much. The game includes multiple online modes that you can play, if you want.ĭespite having quite an average look, Raging Thunder 2 has an incredible gameplay and a great soundtrack to complete the experience. Playing online is a great way to show off your car and your driving skills to other players. The interface is quite simple, displaying the map, number of laps and current position, the speed-o-meter ad the NOS level. The graphics aren't that great, but Raging Thunder 2's main focus is on the gameplay, which is both adrenalin filled and action packed. Gamers can play Raging Thunder 2 in singleplayer, or they can go online and challenge the competition, in order to prove their skills. You can buy new cars or upgrade the ones that you already have. Raging Thunder 2 provides you with the ability to race various cars in luxurios or even dangerous locations from all over the world. Since this is an arcade title, its main focus is not racing realism, but the fast paced, action packed gameplay. Raging Thunder 2 is an arcade racing game where you will drive through abandoned temples, mountains, beaches and other locations. Write down the amount of money you want to invest in USD
For example, Intel Core series CPU, AMD RX graphic Cards and Broadcom Wifi card are known to natively supported by the macOS and don’t require any extra kexts to work. If your hackintosh build has Apple supported hardware, you will only need a few kexts. This is when we’ll inject our manually selected kexts files into the OS. Installing Windows on drive A, macOS on drive B)Īfter the bootloader and SMC validation, the OS will start loading drivers. It also give you an option to install multiple OS and boot them selectively. Clover allows you to customize boot a rguments, patching firmwares, changing device description/serial numbers, system parameters and several important things. First Clover will allow macOS to load its bootloader, then start injecting the “fake” info and kexts. To inject the information and kexts into macOS, we’ll need “ Clover” boot manager. And here comes our first and mandatory kexts for all hackintosh – “ FakeSMC” Since hackintosh doesn’t have SMC, we’ll need to fake it. This is to ensure the OS that it’s running on a genuine Apple machine and also provide the hardware configuration. When you power up a real Mac, a system management controller chip (aka “ SMC“) will send information of all your hardware to macOS. Thus you’ll get an identical (or almost identical) experience with using a real Mac. When booting up, these kexts and information will be injected into macOS to make it think it’s running on Apple’s hardware. Vanilla hackintosh don’t have this problem because all the kexts and configurations will be placed in EFI (Extensible Firmware Interface) partition which is separate from OS partition.
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